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 Post subject: TiT Changelog
PostPosted: Mon Jun 16, 2008 7:20 pm 
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Is 08 ever coming out?
Is 08 ever coming out?
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TiT 2.0.5
Installer Change (due to PC2XBOX release)

TiT 2.0.4
Added checks to make sure supports files exist

TiT 2.0.3
Added xDelta INI support

TiT 2.0.2
Fixed backup issues with Load*.big files
Fixed backup issues with roster files
added backup of 00000000.256 files

TiT 2.0.1
Forces you to run as admin
installer no longer downloads/installs runtimes, YOU have to do that on your own

If you get a side-by-side error when using TiT, you have to uninstall and reinstall Microsoft Visual C++ 2008 Redistributable Package (it is a known MS error)

TiT RC20 or TiT 2.0
completely rewritten to be more user friendly

New features
Checks file integrity VS a database on the EAmods server, so TiT will have to have internet access when installing files with the extension .TiT. The bigger the file the longer it takes to check. If it fails it will inform you to redownload the file and exit TiT

Now has a 90% graphically display, only console windows are as follows:
A brief one when reinstalling MVP
2 brief console windows when adding files to initprgz.big
2 brief console windows when adding files to initstaz.big
Multiple console screens when adding uniform preview screens
1 console screens to unpack ACE files
I think that is it

Splash screens explaining what is happening


TiT_expert has also been reworked but is now slower because of it, it now copies instead of moving files where needed to install. So when finished your files will remain exactly the same. You will only notice the slow down when install large numbers of files, a normal mod of say 10 files will not be too slow but when installing over 4000 files like with the Final models.big file it can be painfully slow


Overall TiT should be much faster now with larger mods, and the same speed if not better on smaller mods


RC14
Added 1x/2x choice. If you have 2 folders one named 1x and one named 2x TiT will ask which one you want to install

RC13
Bug fix - Unpacks CD 1 with 7zip instead of unzip
Bug fix - TiT_expert would error out if no install folder existed, now it just makes one

RC12
Fixed:
Issues where site loaded before the 2nd EXE was run from INI file.
-Now when you are taken to EAmods everything is 100% installed.
-Do not exit TiT before the web page loads because it is not DONE installing whatever
Issue where some archive files had to be in the same folder as TiT to install correctly (07-reboot for one)
Various initstaz.big & initprgz.big install issues
array error (I hope)

Added:
ability to install uniform select screens
-must be named after the uniform, if it is a select screen for uniform u020a.fsh file but be named 020a.bmp
-It automatically creates the little fsh place holders example 020a.fsh that goes in the uniforms.big file
Ability to handle new extension
-*.TiT

Additions for RC11
Added image (PNG, JPG, BMP) viewer (TiT.ini to select file)
Killed Installer Thingy


Additions for RC10
added TiT.ini support
R10 or higher will be required for all future 07/08 releases
fixed it so it should still install mods (mainly a roster issue) even if files a write protected

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